Universal Application Platform provided by Windows 10 enables powerful scenarios such as building an app once and running it on multiple Windows devices. Visual Studio 2015 provides great tools for building such apps. In this session, we will talk about how to build universal apps using C++ along with various improvements we have made to the core Visual C++ tools. Speaker: Raman Sharma.
In this session you will learn how to build NuGet packages for Mobile and Server Workloads and the best practices for consuming these in your enterprise or publishing them to your own private package management repository.
This session will further empower you to make the decision between transitioning from packages.config to project.json method of managing dependencies and will demonstrate the steps required to do so. Furthermore get a sneak peek into the future plans for the NuGet and get involved in the conversation.
Graphically intensive user interfaces are growing increasingly more common in modern apps, and on the Windows platform, DirectX is a key enabler for this trend. Whether you use DirectX to create an interactive UI for a Windows Store app or to build a 3D game, having the right tools will make your job easier. In this video, we take a tour of what’s new in Visual Studio 2013 for building DirectX apps, including refreshed project templates, samples and feature additions to Graphics Diagnostics.