Unity3D – самый популярный движок для разработки игр и один из самых распространенных на различных платформах. Из доклада вы узнаете об основных возможностях Unity, приемах разработки игр с его использованием, в том числе для Windows и Windows Phone.
Printing has been a key role of computing since the beginning of the personal computer. While users have moved more and more towards smartphones and tablets as their primary computing device, many critical business functions, or common activities, still rely on printed output. This session will discuss how application developers can use Universal Windows Platform SDK to write Windows apps that print (on both PC and phone). This talk includes discussion of important industry standards like PWG Raster, PCLm, OpenXPS, and MS XPS. We will also cover UI considerations when implementing printing. Speaker: Justin Hutchings.
The Windows 10 universal app platform is designed to enable game developers to create high performance games that can target the broadest range of devices with a single code base. Whether you're planning the next AAA blockbuster, or building a mobile mini-game in your basement, Windows provides flexibility and power that you need. This session will introduce Microsoft's latest game development tools, platform, services and ecosystem. Come see demonstrations, best practices and learn proven usage patterns that leverage DirectX and the WinRT APIs to target the Xbox and Windows ecosystem of devices.