The MVP Award Program and the Windows IT Pro teams are pleased to offer a *free* live webcast, as part of a global community event, to provide first hand guidance about Windows 10 Enterprise for IT Pros. Join Microsoft MVPs as they take you through topics such as an overview of the Windows 10 Enterprise, Windows Security, Windows as a Service, Windows Deployment, Windows Management & Store, and Windows Networking.
We hope you are able to join us! This webcast is a great opportunity for you to learn and also participate live in Q&A session with some of the top Windows IT Pro experts.
Providing a scripting environment and language so that users can mod and extend a game is a traditional practice in the videogame industry, where C/C++ game engines like Unity allow you to use C# to create and script games. Providing a scripting environment allows users and designers to break out of the constraints of the game, modifying it and extending it beyond the intent of the original developers. What if non-gaming applications could also leverage a scripting environment to gain flexibility and power? With Mono's embedding API it's easy for any C/C++ application to add the power of C# and .NET to its arsenal.
In this talk we will go through the basics of how to embed Mono and run C# from a C/C++ bootstrapping application, its potential uses, as well as the problems and pitfalls that you will encounter along the way. There are many interesting things that you can do when you control the runtime, domain and assembly loader from native land, and we will look at some fun tricks that are possible, like dynamic UIs that you can script, extend and modify at runtime without ever restarting your app, or games where the users drive the content.