Configuring a development environment, including a version control repository and build environment, can be complicated and time consuming. Using Visual Studio Online, you can go from zero to online in just 40 minutes! Developers will love just how quick and easy getting started really is. In this demo-heavy session, we start from scratch and quickly build up a solution using Microsoft Visual Studio, Team Foundation Server, and Microsoft Azure. We'll store our code in an enterprise-class repository, configure both automated build and automated release and have our new application running on Microsoft Azure all during this session. Some of the objectives I have for this session include; a) Showing the audience how you can go from zero to online business in 40 minutes or less b) Use Visual Studio Online to store our source code c) Configure an automated build and automated release to Microsoft Azure
DirectX12 enables next generation games to deliver better performance with greater flexibility and control. This technical session goes deep into the DirectX12 APIs you can use to reduce CPU rendering overhead, manage GPU resource usage more efficiently, and express the most cutting-edge 3D graphics possible across the spectrum of Windows 10 devices. Whether you are building a game for the phone, PC, or Xbox - you don't want to miss this talk.