What if you had access to the largest set of game service functionality via Xbox Live? What if you had an SDK for enabling and accessing the Xbox Live gamer network, gamer score, achievements, leaderboards, and multiplayer services from any Windows 10 device easily? What would your games look like? Through demonstrations and samples, we'll examine the breadth of functionality and ease with which you can build and release a game that utilizes Xbox Live features.
This presentation discusses Microsoft Application Virtualization (App-V) infrastructure design and lessons learned from a series of customer deployments. Topics include Management and Reporting Server design, Shared Content placement/replication, Publishing Server placement, load balancing options, Rapid Scale-out solutions, sizing calculations, and data store configuration options. Examples for using Windows PowerShell to automate and bridge product gaps are demonstrated. Use cases discussed include Published Desktops vs. Applications, VDI Density Reduction, and IOPS/Application Footprint Reduction.