This presentation discusses Microsoft Application Virtualization (App-V) infrastructure design and lessons learned from a series of customer deployments. Topics include Management and Reporting Server design, Shared Content placement/replication, Publishing Server placement, load balancing options, Rapid Scale-out solutions, sizing calculations, and data store configuration options. Examples for using Windows PowerShell to automate and bridge product gaps are demonstrated. Use cases discussed include Published Desktops vs. Applications, VDI Density Reduction, and IOPS/Application Footprint Reduction.
With Windows 10, developers can use the Windows universal platform to create a single app that can reach every Windows 10 device, while also delivering a user experience tailored to the device’s specific capabilities. In this session, we’ll introduce you to the Windows universal app platform, and walk you through how to build a Windows app that will delight your users, regardless of the Windows 10 device it’s running on. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturers.
Take a lightning tour of the many connectivity options for Windows 8.1 and Windows Phone 8.1 Store Apps. There are more than ever before: HTTP networking APIs, NFC and Bluetooth including ‘tap to connect’ and WebApi REST services are just the tip of the iceberg. See how to build apps that work with DataSense 2.0. Store settings and data in Microsoft OneDrive. Share state between a Windows Phone 8.1 app and the Windows 8.1 version of your app. See some practical demos, such as how to implement compression with HTTP networking and how you can handle credentials when accessing services that require user authentication. We’ll also take a quick look at building a mobile back end with Microsoft Azure Mobile Services and connecting with it from your app.
Modern mobile devices and smartphones are reaching the computing capabilities reserved until recently for desktop PCs. Windows 10 phones and tablets with 8 CPUs and very powerful GPUs are expected soon. Despite significant progress in reducing power consumption these devices are able to draw more power under sustained load than can be safely dissipated with current passive cooling technologies. Windows 10 and the hardware it runs on are designed to safely handle such situations, mostly by reducing the system performance — which could affect game-play negatively. Learn to counter this effect by designing games that achieve sustained thermal-to-quality tradeoffs in these systems.