Visual Studio Code is the first code editor and first cross platform development tool in the Visual Studio family of products. In this video
I'll wrap up with a list of key resources that will help you get started building web and cloud based applications on any platform using Microsoft tools and services.
Building and running a large scale enterprise workload on the public cloud require insights into management and operations of your network. Join us in this session to learn how you can leverage Azure Networking log analytics to consume and analyze logs. This will enable you to understand and audit your network management and operations, and gain operational insights using Microsoft's Power BI and Operations Management Suite (OMS).
Providing a scripting environment and language so that users can mod and extend a game is a traditional practice in the videogame industry, where C/C++ game engines like Unity allow you to use C# to create and script games. Providing a scripting environment allows users and designers to break out of the constraints of the game, modifying it and extending it beyond the intent of the original developers. What if non-gaming applications could also leverage a scripting environment to gain flexibility and power? With Mono's embedding API it's easy for any C/C++ application to add the power of C# and .NET to its arsenal.
In this talk we will go through the basics of how to embed Mono and run C# from a C/C++ bootstrapping application, its potential uses, as well as the problems and pitfalls that you will encounter along the way. There are many interesting things that you can do when you control the runtime, domain and assembly loader from native land, and we will look at some fun tricks that are possible, like dynamic UIs that you can script, extend and modify at runtime without ever restarting your app, or games where the users drive the content.