This demo intensive session will focus on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.
There are many fantastic and useful community tools created to take an already fantastic product in Configuration Manager 2012 to a new level. We showcase many of these community tools during this session. Join us to get inspiration on how to take your implementation to the next level.
センサー クラウド、M2M、ウェアラブル デバイス、ICT、…。私たちの周りを埋め尽くすさまざまなデバイスは今、続々とネットワークに接続され、クラウドを中心に PC やタブレット、スマートフォンとの連携が始まり新しいソリューションが続々と生まれつつあります。本セッションでは、主にデバイスにフォーカスをあて、機器間連携のデモを交えながら、Internet Of Things を実現する技術を解説します。
Windows and Windows Phone have a converged Live Tiles platform and development model. In Windows Phone 8.1 you’ll be able to do great new things with the Tiles Platform and this session is targeted at helping you understand several critical tiles topics. We talk about our converged WNS push platform and about migrating your tiles from a Windows Phone 8.0 app to a Windows Phone 8.1 app and how to best take advantage of the new Tile Templates and scenarios available to you using the converged model on Windows Phone 8.1.