Integrate your next-generation Windows 10 game with Xbox Live for cloudpowered experiences like Hero Stats, Achievements, and Leaderboards that can be updated independently from your game code. Surface the most engaging player stats from your game directly on Windows 10 and build powerful companion experiences through the Real-Time Activity service. Get tips on common configuration pitfalls, Xbox Live policy considerations, and how to avoid common failures during Certification.
By definition, an app written on the Universal Windows Platform can run across many Windows device families, but this covers an extremely wide range of different hardware capabilities (especially to memory and CPU). If you want your app to be successful on all devices, you need to pay attention to these variations, and tune your app’s features dynamically. This talk will explain how the system applies memory and CPU resource policy, and provides insights into the underlying rationale and internal mechanisms. We’ll also see how the new API surface gives you the tools to make your app successful in the face of widely varying hardware constraints. Speaker: Andrew Whitechapel.