Whether you call them "Metro apps," "Windows 8 Design-Style apps," "RT apps," or "modern apps," the new class of applications for Windows 8 and later tablets are not only here to stay, they also offer some interesting advantages and challenges for IT pros. Much has been written about modern apps, but 99% of that was written with developers in mind. That makes a certain amount of sense, as no one is going to ask us IT pros to support software that hasn't yet been written, but given that the Windows Store added its 100,000th modern app back in July of 2013, it's reasonable to assert that the time has come for IT pros to know more about the members of the six-figure army. How are they structured? ARE they more secure? Where are they stored? What options do you have to deploy them? What about "sideloading," the method to roll out home-grown line-of-business apps? Join us for an informative, entertaining, and real-world look at the latest crop of Windows apps!
How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.
Доклад посвящен обзору существующих библиотек и инструментов для портирования приложений на Windows Runtime. Вы узнаете про приемы работы в Windows Runtime с OpenGL ES, Cocos2d-x, Cinder, OpenCV, libcurl и другими библиотеками и инструментами.
Shane Ginsberg, Nathan Moody, Michael Neuman, and Rick Barraza discuss topics ranging from the critical importance of user empathy when designing and building software for people, to design's role in the age of ubiquitous computing and ambient intelligence. Online viewers provided several great questions for the panelists to explore. Lots of topics and important information for designers and developers alike. Tune in.