• See the math and visual science behind how Windows abstracts physical display density and viewing distance • Why this means you can work in effective pixel space across all devices • How Windows makes full use of the physical pixels for you • What has changed for Windows 10 and why • When you have to know about physical pixels and why: bitmap assets and layout grids • How assets are picked through MRT and how to use MRT to manage assets and asset packs • Guidance: best practices on which scale factors to support: tradeoffs between quality and footprint • How to port assets from other platforms to Windows apps • Why scaling and layout grid go hand-in-hand, and the benefits of sticking to the layout grid • When you have to know about physical pixels and why: some advanced application requirements and techniques • API support you need to write an app that knows about physical pixels Speaker: Steve Wright
Windows Phone 8.1 has brought hundreds of new features, enhancements, and functionality to the Windows Phone platform. In this session we will cover the big ticket items, and why they are significant game changes for mobile application development. And still there will be a lot to cover including: Geofencing, Bluetooth LE, Universal Apps, developer tool updates, HTML apps, Web Authentication Broker, CredentialLocker, background tasks and triggers, new enterprise features, and Cortana.
With Windows 10, developers can use the Windows universal platform to create a single app that can reach every Windows 10 device, while also delivering a user experience tailored to the device’s specific capabilities. In this session, we’ll introduce you to the Windows universal app platform, and walk you through how to build a Windows app that will delight your users, regardless of the Windows 10 device it’s running on. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturers.