Great tools for debugging and profiling are critical to the success of your graphics engine. Microsoft regularly updates a set of great graphics tools in Visual Studio and Windows that enable you to build great games. Come to this talk to learn about our currently shipping features, the upcoming DirectX 12 toolset, and discuss future directions. This talk will highlight top graphics debugging and performance problems and map key features to help you address those problems.
One of the biggest new Git features in Team Foundation Server 2015 is the ability to set branch policies and integrate them into a pull request workflow. This video walks through a typical developer workflow of creating a topic branch and using a pull request to get those changes into master, and shows how policies help ensure that master stays in a healthy state.