We'll look at practical design considerations and best practices that developers should take into account when optimizing their app experience for the Xbox One platform. We'll demonstrate real-world design-driven code and real app examples that turn your app into a premium Xbox One experience.
With the introduction of Windows Phone 8.1 and Windows 8.1, it is now possible to write truly native cross platform apps with Windows Universal apps. Get an introduction to building apps that run on the Windows Runtime, supported on both smartphone, tablet, desktop and everything in between. The talk will cover the following and more - What are the new development tools and features for Universal apps - Changes to application life cycle management - Cross platform synchronization - configure once - Geofencing and geolocation based notifications - Publish one app to both the Windows and Windows Phone stores This is the first step towards native apps running across the Microsoft ecosystem, including phone, desktop and Xbox.
In this talk, Martin Woodward will share some of the lessons learned as Microsoft made the historic step of taking .NET open source. He will explain the history and motivations behind the move, discuss some of the tensions of product development in the open, explain how the team have adapted, what they could have done better and what has worked well.