The Windows 10 universal app platform is designed to enable game developers to create high performance games that can target the broadest range of devices with a single code base. Whether you're planning the next AAA blockbuster, or building a mobile mini-game in your basement, Windows provides flexibility and power that you need. This session will introduce Microsoft's latest game development tools, platform, services and ecosystem. Come see demonstrations, best practices and learn proven usage patterns that leverage DirectX and the WinRT APIs to target the Xbox and Windows ecosystem of devices.
Even though the cloud provides elastic scale and seemingly infinite resources, you still have to design, monitor and tune performance. Microsoft Azure SQL Database has architectural differences from SQL Server and understanding how these can impact performance is critical. In this session, Microsoft Azure MVP, Eric D. Boyd, will show you how you can identify bottlenecks and the cause of performance problems in SQL Database. This session will introduce you to the tools you can use to investigate throttling, connection events and resources, and poorly performing queries such as dynamic management objects (DMVs and DMFs) and cloud-based tools in Microsoft Azure. You will also learn how to appropriately handle throttling in your applications and scale by partitioning databases.