How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.
Доклад о том, как MVVM позволит упростить разработку приложений под W8, сделать ui-код понятным, избавиться от проблем с многопоточностью, покрыть ui-код авто-тестами, разработать кроссплатформенные ViewModel и Model, достигнуть дзэн и полностью избавиться от code behind.