Great tools for debugging and profiling are critical to the success of your graphics engine. Microsoft regularly updates a set of great graphics tools in Visual Studio and Windows that enable you to build great games. Come to this talk to learn about our currently shipping features, the upcoming DirectX 12 toolset, and discuss future directions. This talk will highlight top graphics debugging and performance problems and map key features to help you address those problems.
Developers need to see the overall design of their code to investigate issues, add new capabilities, on-board a new colleague, or improve the structure of their code. Code map is a tool in Visual Studio for doing just this. This video shows how code map can be used to visualize the design and architecture of a .NET application direct from code, highlighting some of the new features introduced in Visual Studio 2013 Update 3 and Visual Studio 2015.