企業システムと親和性の高い Windows タブレットへの関心の高まりと共に、業務のベストプラクティスを Windows ストア アプリとして開発し展開する事例が増えてきています。本セッションでは、業務アプリ開発に利用できる WinRT API や関連ライブラリ、Windows Runtime Broker などによる既存アプリ資産の活用、アプリ配置における Windows ストアやサイドローディングにおける留意点など、Windows ストア アプリの開発から展開について解説します。
Optimization is very hard topic which requires deep understanding of how underline system works. While every app is unique in its implementation, there are common areas that might improve app performance and memory usage in general. This especially true when apps were updated from previous versions on Windows. In this session, Mickey MacDonald talks about these common areas, how to optimize, and how to plan for low memory and hardware constraints.
Even though you're watching this on-demand, Mickey wants to help. Post your questions, comments, etc below or tweet it, mentioning @cdndevs.
This week at WinHEC, we were able to talk to silicon, hardware, and device partners about the advances we are making in Windows 10 to simplify building Windows devices, drivers, and apps. This talk covered the key advances we disclosed this week, which include:
The Windows 10 device platform allows IHVs to develop a single universal driver that can be deployed across all Windows 10 device families (e.g. PCs, phones, IoT).
The Windows 10 device platform provides new tools and techniques to reduce the cost and complexity of imaging and manufacturing Windows 10 devices.
In-market and new hardware development boards will support Windows 10 and Windows universal drivers.
Windows 10 will include a new IoT edition for small devices that is tuned to run Windows universal apps and drivers and is royalty free to makers and device builders.