• See the math and visual science behind how Windows abstracts physical display density and viewing distance • Why this means you can work in effective pixel space across all devices • How Windows makes full use of the physical pixels for you • What has changed for Windows 10 and why • When you have to know about physical pixels and why: bitmap assets and layout grids • How assets are picked through MRT and how to use MRT to manage assets and asset packs • Guidance: best practices on which scale factors to support: tradeoffs between quality and footprint • How to port assets from other platforms to Windows apps • Why scaling and layout grid go hand-in-hand, and the benefits of sticking to the layout grid • When you have to know about physical pixels and why: some advanced application requirements and techniques • API support you need to write an app that knows about physical pixels Speaker: Steve Wright
Developers need to see the overall design of their code to investigate issues, add new capabilities, on-board a new colleague, or improve the structure of their code. Code map is a tool in Visual Studio for doing just this. This video shows how code map can be used to visualize the design and architecture of a .NET application direct from code, highlighting some of the new features introduced in Visual Studio 2013 Update 3 and Visual Studio 2015.
Sochi 2014 Olympic and Paralympic Winter Games were undoubtedly the most important sporting event of 2014. During the Games, the official website of the Games became the most popular sports website in the world. We shall take a look under the hood and analyze its distributed architecture organically built on Microsoft Azure in order to cope with the rapidly growing and unpredictable load. Come and learn about the interesting problems we faced, as well as about how we designed our system in accordance with the strict requirements for this class of solutions.