Conheça mais sobre a Engine Unity3D, por onde começar e como criar seus jogos multiplataforma com essa poderosa ferramenta aliada ao Visual Studio. Nessa apresentação, o Ricardo Dorta (MVP) decidiu aceitar o desafio de criar um clone do Flappy Birds ao vivo.
Expand your app’s potential across platforms and markets using Visual Studio + Xamarin + Multilingual App Toolkit. Whether you’re code sharing via PCLs for Windows Phone, iOS, and Android apps, or using Xamarin Forms, the Multilingual App Toolkit provides the same simplified localization workflow used by Windows Desktop, Store, and Phone developers. This session will cover enabling and use the toolkit in your daily development effort as well working with translation vendors and community translators. Speaker: Cameron Lerum.
James Whittaker is an energetic and passionate software executive with substantial engineering, research, writing and speaking credentials. His background spans government, academia, a successful start-up and leadership roles in top technology corporations. He's shipped major software titles at IBM, Microsoft and Google; he's published dozens of peer-reviewed research papers and authored 5 award-winning and best-selling technical books. He has won "best-of show" awards at conferences across the globe. James is well known for his visionary leadership and his passion for hard core engineering practices.
How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.