Enterprise mobility is a top priority for Chief Information Officers who must empower employees and reach customers by moving data from backend systems out to apps on mobile devices. This data must flow over inefficient wireless data networks, be consumable by any mobile device, and scale to support millions of users while delivering exceptional performance. Since wireless coverage is inconsistent, apps must store this data offline so users can be productive in the absence of connectivity. Join Rob and learn how to build fast and scalable REST + JSON APIs using the ASP.NET Web API while employing techniques such as data sharing and in-memory caching. On the device, learn how your apps can work with offline data via in-memory NoSQL tables that use LINQ to support the same CRUD operations as relational databases. You’ll walk away from this session with the ability to deliver flexible server solutions that work on-premise or in Azure and device solutions that work with Windows Phones and Tablets.
В докладе будет рассказано об использовании виртуальных машин и виртуальных сетей Microsoft Azure в задачах миграции приложений в облако – от администрирования инфраструктуры до автоматизации рутинных задач, от средств Microsoft (Powershell, CLI и портал) до средств, активно используемых разработчиками Open Source – Chef и Puppet.
This demo intensive session will focus on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.