SharePoint consultants and developers work in projects, and most SharePoint environments are large. As a best practice, the development and test environments should be as equal as possible to the production environment. In reality, SharePoint development and test environments are not as equal as possible. Based on Microsoft Azure Infrastructure as a Service (IaaS), we have a chance to get the environment as equal as possible and to speed up projects and reduce project cost from planning through final deployment of hardware requirements on production environments. Consultants can act faster, or shall we say "very fast". This session demonstrates how to use the Microsoft Azure Management Portal, Windows PowerShell or Microsoft System Center to manage many environments like SharePoint farms in Azure and to deploy the 1-n farms via script, to manage more than 100 cores and terra bytes of VHDs on-demand. Learn how to scale your SharePoint environment up and down, and switch off all resources to scale based on your needs on-demand. Learn to load test on-demand in SharePoint on Azure, for better quality in your production environment. At the end of the Session, you'll understand the latest thinking on Infrastructure as a Service for SharePoint, and the difference from standard hosting. We also discuss how to design a SharePoint Farm for Azure IaaS for Scale-up/-down, and out and off. Focusing on SharePoint and SQL Server and BI, we demonstrate the mechanism to enroll large environments in minutes and to bring them into a very low-cost state for non-business hours, based on demand. With this thinking, IT environments like SharePoint are designed for high availability. At the end of session you'll see the cloud and Azure from a new perspective, and see that hosting is not all the time 24x7, with high availability.
В докладе будет рассказано: Как собрать очки виртуальной реальности за $10 на базе Windows Phone. Как написать простейшее приложение виртуальной реальности на Unity. Немного про Oculus Rift: Как отучить от розетки. Как подключить к Unity. Особенности управления аватаром в виртуальной реальности, краткий обзор существующих контроллеров. Базовые принципы дизайна интерфейсов для приложений виртуальной реальности. Демонстрация и тест-драйв различного оборудования виртуальной реальности для желающих.