Трек «Новый бизнес». Интервью с Егором Дроздовым (руководителем проектов ДИТ г.Москвы) и Дмитрием Рыжковым (директором по развитию бизнеса, Altarix). Ведущий -- Валерий Истишев (ведущий программы "Цифра", Москва 24 и сооснователь Droider.ru).
In a world where a person’s portfolio of devices and peripherals interoperate seamlessly, docking plays an important role by enabling portability and productivity through quickly, seamlessly, and more securely connecting the peripherals a user needs to accomplish a task. This session will provide system and device builders with the guidance to create great hardware that lights up the Windows 10 docking user experience. Topics include: overview of the Windows 10 docking user experience, implementation details for docking technologies: WiGig, Miracast, USB type-C, and guidance for solutions with custom docking connectors. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturers, Driver Developers.
Providing a scripting environment and language so that users can mod and extend a game is a traditional practice in the videogame industry, where C/C++ game engines like Unity allow you to use C# to create and script games. Providing a scripting environment allows users and designers to break out of the constraints of the game, modifying it and extending it beyond the intent of the original developers. What if non-gaming applications could also leverage a scripting environment to gain flexibility and power? With Mono's embedding API it's easy for any C/C++ application to add the power of C# and .NET to its arsenal.
In this talk we will go through the basics of how to embed Mono and run C# from a C/C++ bootstrapping application, its potential uses, as well as the problems and pitfalls that you will encounter along the way. There are many interesting things that you can do when you control the runtime, domain and assembly loader from native land, and we will look at some fun tricks that are possible, like dynamic UIs that you can script, extend and modify at runtime without ever restarting your app, or games where the users drive the content.