WinJS offers a very flexible and productive programming model for UI. C++ offers the most power and flexibility when it comes to developing Windows Runtime components. Put WinJS and C++ together and you have a highly productive toolset to build engaging applications for Windows, Windows Phone, and Xbox One. In this session, the speaker will take you through the steps to run the same code on all three platforms. Attend this session to learn how to build a flexible UI that is easily adaptable to the 1ft, 2ft, and 10ft user experience.
Shane Ginsberg, Nathan Moody, Michael Neuman, and Rick Barraza discuss topics ranging from the critical importance of user empathy when designing and building software for people, to design's role in the age of ubiquitous computing and ambient intelligence. Online viewers provided several great questions for the panelists to explore. Lots of topics and important information for designers and developers alike. Tune in.
Most mobile apps require the ability to store data locally on a device to deal with the realities of a disconnected world where a ubiquitous wireless data network is non-existent. While many consumer apps can save light amounts of data as small files, the data requirements of mobile line-of-business apps is much greater. With Windows Phone 8.1 and Windows 8.1, and using MSOpenTech’s new portable wrapper for the embedded database, SQLite, C# and Visual Basic developers can build structured data storage into their apps. Join Rob as he walks you through creating local databases and tables and shows you how to work with offline data. We also take a quick look at the new local data sync capability in Microsoft Azure Mobile Services which uses SQLite for local data storage.