I had the privilege of talking with Lena at .NET Fringe about F# and MBrace. She is definitely a genius level software engineer (and I've met a lot). She takes us through using MBrace to distribute work across multiple machines using F#. If you'd like to learn more:
This is a first in a series of interviews I did at the brand new .NET Fringe Conference (more on this later with Glenn Block). It was essentially a conference about some of the great work happening in the OSS space for .NET. F# (and MBrace) form part of that great open source work being done by both Microsoft and the community at large. Let me know what you think!
This session describes Ultra High Definition, its importance and how Microsoft supports UHD in Windows 10, as well as actions for partners to provide compelling experiences. In addition, this session provides details on the hardware-based Digital Rights Management (DRM) feature. Topics include: How Ultra High Definition is changing the industry, and Implementing Hardware Digital Rights Management. Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturers, Driver Developers.
Integrate your next-generation Windows 10 game with Xbox Live for cloudpowered experiences like Hero Stats, Achievements, and Leaderboards that can be updated independently from your game code. Surface the most engaging player stats from your game directly on Windows 10 and build powerful companion experiences through the Real-Time Activity service. Get tips on common configuration pitfalls, Xbox Live policy considerations, and how to avoid common failures during Certification.