Not only does Windows 10 bring the power of Xbox Live to PCs, it allows for experiences to cross all of your connected devices. This talk explores the design, implementation, and other considerations of Fable Legends in building a seamless cross-device gameplay experience between Xbox One and Windows 10 devices.
With the introduction of Windows Phone 8.1 and Windows 8.1, it is now possible to write truly native cross platform apps with Windows Universal apps. Get an introduction to building apps that run on the Windows Runtime, supported on both smartphone, tablet, desktop and everything in between. The talk will cover the following and more - What are the new development tools and features for Universal apps - Changes to application life cycle management - Cross platform synchronization - configure once - Geofencing and geolocation based notifications - Publish one app to both the Windows and Windows Phone stores This is the first step towards native apps running across the Microsoft ecosystem, including phone, desktop and Xbox.
With the upcoming release of Windows 10, there will new and updated ways to deploy Windows. In this session, we’ll review new recommendations for upgrading existing devices using a simple in-place upgrade process, provisioning tools for transforming new devices into ones ready for enterprise use, as well as updates to traditional deployment tools and techniques (ADK and beyond). We’ll also talk about application compatibility, hardware requirements, and other common deployment questions.