Se você tem interesse no desenvolvimento de games para Xbox One, então precisa conhecer o ID@XBOX, programa da Microsoft para desenvolvedores indies. Nesse caso, ninguém melhor do que ele para falar desse assunto do que o nosso amigo Jose Antônio Leal (Jalf).
Breve atualização: Brasil é oficialmente parte do programa ID@XBOX.
Data is important, whether it's stored on- or offline it's always good to have backups. Protecting your assets is a serious and cautious task. With the coming of hybrid solutions and configurations we get a lot of possibilities to do cloud backup. In this talk I'll talk about what the Azure platform can provide you as support for backing up your assets: topics brought to attention are Blob Storage, Backup Vault, SQL Server and SQL databases, geo-redundancy and much, much more. This will be backed with out-of-the box tools, partner tools and common tools.
Great tools for debugging and profiling are critical to the success of your graphics engine. Microsoft regularly updates a set of great graphics tools in Visual Studio and Windows that enable you to build great games. Come to this talk to learn about our currently shipping features, the upcoming DirectX 12 toolset, and discuss future directions. This talk will highlight top graphics debugging and performance problems and map key features to help you address those problems.