ASP.NET vNext is a lean and composable framework for building web and cloud applications. ASP.NET vNext is fully open source and available on GitHub. ASP.NET vNext is currently in preview, and in this talk Fowler and Edwards will put it all into Context. vNext apps can use a cloud-optimized subset of the .NET framework. This subset of the framework is about 11 megabytes in size compared to 200 megabytes for the full framework, and is composed of a collection of NuGet packages. What does that mean for compatibility? When would you choose vNext and when would you not? You don't have to use Visual Studio to develop ASP.NET vNext applications. You can develop and run vNext on platforms that Visual Studio doesn't run on. But Visual Studio provides the best development experience, and we'll cover ASP.NET vNext both inside and outside the IDE.
Microsoft Lync includes capabilities for real time communications such as IM, audio, video, and conferencing. Learn how virtualization solutions impact these communications and how to best deploy Lync when leveraging virtualization capabilities - including server and client virtualization strategies and supported methods. The speakers will review common virtualization features and their support and impact on Microsoft Lync server, the virtualization options for Lync Server and Lync Clients.
This demo intensive session will focus on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.