Modern mobile devices and smartphones are reaching the computing capabilities reserved until recently for desktop PCs. Windows 10 phones and tablets with 8 CPUs and very powerful GPUs are expected soon. Despite significant progress in reducing power consumption these devices are able to draw more power under sustained load than can be safely dissipated with current passive cooling technologies. Windows 10 and the hardware it runs on are designed to safely handle such situations, mostly by reducing the system performance — which could affect game-play negatively. Learn to counter this effect by designing games that achieve sustained thermal-to-quality tradeoffs in these systems.
Event Hubs is undoubtedly one of the fastest growing services in cloud history. In six months we went from launch to a trillion messages, but delivering lots of data fast isn't enough. When you build a solution on Event Hubs we can give you scale, but you need to be able to figure out how your solution is performing and where it is weak. This session will be a deep dive into scale and availability aspects of Event Hubs followed by an outline of what tools you can use to determine the performance of your Event Hubs based solution and see what is really happening.
Доклад будет посвящен UX-тестированию мобильных приложений и сайтов. Я расскажу об особенностях таких исследований, про то, какие методы мы применяем в нашей лаборатории, о простых и дешевых способах записи таких тестов, о нашем опыте использования стенда для мобильных айтрекинг (eye tracking) исследований, а также о том, как можно сделать процесс тестирования более естественным.