In this interactive session, we create an application in C# and XAML. Upon building the app there are multiple areas we explore, however the choice of where this session leads is up to the audience. The application will be broken down into multiple scenarios and as the product owners you get to decide what we implement. Topics the users can choose from include using Sensors, Toast Notifications, User Information with Roaming Profiles, Live Tiles and Globalization, to name a few. This talk may require audience participation through the use of mobile devices.
При стремительном росте устройств с touch-дисплеями уже стыдно не думать о пользователе, как о человеке с руками. Мы разберем основные принципы, которым нужно следовать при проектировании интерфейсов, рассмотрим элементы интерфейса, которые должны быть адаптированы под пальцы человеческих рук. Доклад будет особенно полезен тем, кто все и так прекрасно знает.
In this mobile-first and cloud first world we take you on a journey, where you, the audience, participate in demonstrating what is possible when building a Universal application linked to the cloud. The demo walks through some of the basic data binding features which some of you know and love, to a grand finale of scenarios using Mobile Services and SignalR. This session requires audience participation through the use of your mobile devices.
Mobile continues to expand and evolve at a rapid pace. Users expect great native experiences in the palm of their hands on each and every platform. A major hurdle for developers today is that each platform has its own programming language and tools to learn and maintain. Even if you tackle the burden of learning Objective-C and Java you will still have to manage multiple code bases, which can be a nightmare for any development team large or small. It doesn't have to be this way as you can create Android, iOS, Windows Phone, and Windows Store apps leveraging the .NET framework and everything you love about C#.