Authentication and Authorisation can be tricky, with many different methods of performing similar tasks and it can be hard to figure out what's best for your projects. It gets even trickier when you start thinking about how to authorise cross platform applications including web and apps (and now with Xamarin thrown in, it's even murkier!). Throw in WebAPI2 on the other side and it's starting to become unclear how to make a great experience for developers and end users alike. In this session Jordan will demonstrate how to build a centralised authentication system that supports web and apps, passing claims around all over the place using Json Web Tokens ending up in a WebAPI2 based API site. The session will investigate a range of concepts from web to app to API, including best practices, Autofac powered filters, OWIN and other cool concepts that your services need!
Any sample code, video, or other supporting content for this presentation (if available for this session) is loaded in the zip file.
Watch the Windows 10 Developer Readiness – Powered by MVPs global webcast series to learn how to build an app or bring an existing App to the *NEW* Universal Windows Platform!
This webcast is part of a global series provided by the MVP Award Program for developers. Our goal is to bring you the latest opportunities in developing for the Windows Platform, and to bring you closer to the Microsoft MVPs from your region.
By joining this webcast you will be able to learn about the *NEW* Universal Windows Platform for apps and web developers.
Direct3D 12 enables new performance improvements for your game on Windows 10. Learn how to architect your game engine to best reduce CPU overhead, increase GPU efficiency, and improve frame-rate stability using the new Direct3D 12 API. Understand the fundamentals for building a fast-performing, efficient game engine on Direct3D 12 and where to find the best resources for diving deeper.