You've migrated parts of your application to in-memory. But now you are not seeing a serious performance improvement, or maybe even a performance degradation! What's going on? In this session we walk you through several performance problems we have seen with customers, and show how to diagnose and resolve the issues to ultimately obtain the performance improvement you're looking for from in-memory OLTP. We address a variety of issues, including log IO bottlenecks, index tuning, and query plan problems.
Unity3D – самый популярный движок для разработки игр и один из самых распространенных на различных платформах. Из доклада вы узнаете об основных возможностях Unity, приемах разработки игр с его использованием, в том числе для Windows и Windows Phone.