Direct3D 12 enables new performance improvements for your game on Windows 10. Learn how to architect your game engine to best reduce CPU overhead, increase GPU efficiency, and improve frame-rate stability using the new Direct3D 12 API. Understand the fundamentals for building a fast-performing, efficient game engine on Direct3D 12 and where to find the best resources for diving deeper.
In this video Scott Hanselman delivers one of the best and personal demos, he'll show you how a combined solution using technologies such as IoT devices, cloud platforms, Machine Learning and Office API's can come together to solve even the most complex problems.
The HealthClinic.biz demo used in the video can be found in the repo at https://github.com/Microsoft/HealthClinic.biz/. The samples in the repo are used to present an end-to-end demo scenario based on a fictitious B2B and multitenant system, named "HealthClinic.biz" that provides different websites, mobile apps, wearable apps, and services running on the latest Microsoft and open technologies.
Dig deeper into the code that supports the ability of UWP apps to run on any Windows 10 device and to provide a great user experience. Look at the Platform Extension SDKs and then move to adaptive code.
Brian Keller talks with Soma, Corp VP of Microsoft's Developer Division, about the Visual Studio 2013 Launch. Soma talks about some of his favorite features from Visual Studio 2013 and Team Foundation Server 2013. He also shares his excitement for Visual Studio Online and how it will help development, testing, and operations teams deliver and continuously improve upon applications.