This demo intensive session will focus on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.
Lync's Unified Communications Managed API is undoubtedly the foundation of many super-sophisticated applications. Yet with great power can come great complexity. This session will walk through some of the more advanced concepts of UCMA programming
Every business considering Lync looks at the business case to purchase and deploy differently based on its particular vertical industry, internal environment, and communication strategy and goals. Join us to see how to develop a business case for Lync and get insight into real world examples of how customers in multiple industries have developed successful business cases to deploy Lync, including examples of areas for cost savings for different types or organizations._x000D_