Unity3D – самый популярный движок для разработки игр и один из самых распространенных на различных платформах. Из доклада вы узнаете об основных возможностях Unity, приемах разработки игр с его использованием, в том числе для Windows и Windows Phone.
In this session the speaker will go through the various uses of Windows Azure for dev and test scenarios. The content wil call out common current day flaws in testing, such as don't test at all, poor/incomplete hardware, out of date builds in QA, can't test to scale, and several other scenarios. The demo in this session will include building/deploying a simple ASP.Net MVC4 app for testing.
Most mobile apps require the ability to store data locally on a device to deal with the realities of a disconnected world where a ubiquitous wireless data network is non-existent. While many consumer apps can save light amounts of data as small files, the data requirements of mobile line-of-business apps is much greater. With Windows Phone 8.1 and Windows 8.1, and using MSOpenTech’s new portable wrapper for the embedded database, SQLite, C# and Visual Basic developers can build structured data storage into their apps. Join Rob as he walks you through creating local databases and tables and shows you how to work with offline data. We also take a quick look at the new local data sync capability in Microsoft Azure Mobile Services which uses SQLite for local data storage.