Scopri come dare al tuo gioco un servizio REST con i Windows Azure Mobile Services: database, autenticazione, servizi per le notifiche e molto altro. In questa sessione vedremo come realizzare un plugin per Unity per sfruttare le funzionalità degli Azure Mobile Services in applicazioni per Windows e Windows Phone 8
Optimization is very hard topic which requires deep understanding of how underline system works. While every app is unique in its implementation, there are common areas that might improve app performance and memory usage in general. This especially true when apps were updated from previous versions on Windows. In this session, Mickey MacDonald talks about these common areas, how to optimize, and how to plan for low memory and hardware constraints.
Even though you're watching this on-demand, Mickey wants to help. Post your questions, comments, etc below or tweet it, mentioning @cdndevs.
Two self-proclaimed “Server Huggers” will take you along their journey of how they overcame their apprehension of Cloud technologies to level up their IT Skills. In other words bringing clarity to the role of the IT Professional in a cloud world. This two part demo heavy session provides practical real world examples of how to replicate and extend an existing on premise infrastructure to the next generation of Server and Cloud - opening the door to simple, predictable and scalable IT solutions that put the IT Professional back in control. Part Two: Find out the real world difference between using your own big room of blinky lights or extending to the cloud.
В докладе рассматривается создание LOB (Line of Business) приложений для Windows 8.1 и Windows Phone 8.1 и их развёртывание в корпоративной среде. Особый упор делается на использование существующего кода и полезных библиотек в корпоративных приложениях.