Building a global scale telemetry pipeline used to be the preserve of the largest internet companies, but today it is common for even moderately sized businesses to receive a high volume of telemetry across the world. The cloud and Internet of Things are making this even more common. This session will cover building a global scale telemetry pipeline on Azure Event Hubs and including how to size and plan for your platform. We will show and discus how we see customers successfully create telemetry pipelines that can handle billions of events per day all around the world. Speaker: Dan Rosanova
Great tools for debugging and profiling are critical to the success of your graphics engine. Microsoft regularly updates a set of great graphics tools in Visual Studio and Windows that enable you to build great games. Come to this talk to learn about our currently shipping features, the upcoming DirectX 12 toolset, and discuss future directions. This talk will highlight top graphics debugging and performance problems and map key features to help you address those problems.