The Global Azure Racing Game Lab was used at the Global Azure Bootcamp by over 400 attendees at 50 locations in 30 countries. The game made use of many Microsoft Azure services including the Service Bus, Blob and Table Storage, Worker Roles and Web Apps. Alan Smith developed the lab and during the event he acted as race control, ensuring that the game was running smoothly and scaling to meet the loads that were generated during the event. This demo intensive session will demonstrate how game services can be implemented on the Azure platform. The implementation of storage strategies for non-relational Table Storage will be covered along with techniques to implement achievements, high-score tables and a cheating and banning service.