В этом докладе обсуждается то, как можно с детства приобщить ребенка к компьютерному дизайну, построению искусственных миров и основам программирования. Мы покажем среду Kodu Game Lab, которая уже несколько лет используется для обучения детей программированию, а также следующее поколение таких инструментов – конструктор виртуальных миров и игр Project Spark. Автор доклада поделится своим опытом использования этих инструментов в преподавании в детском ИТворческом лагере JUNIO-R и КомпьютериЯ.
This demo intensive session will focus on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.
You've probably heard about the extensive software downloads included with MSDN subscriptions, but did you know that as a subscriber you can also receive cloud services, training, and support benefits? This video provides an overview of some of the most popular benefits, including Microsoft Azure, Visual Studio Online, Pluralsight training, and technical support. You'll also learn the easiest way to find out about the benefits that come with your subscription, as well as how to activate your benefits.
Modern mobile devices and smartphones are reaching the computing capabilities reserved until recently for desktop PCs. Windows 10 phones and tablets with 8 CPUs and very powerful GPUs are expected soon. Despite significant progress in reducing power consumption these devices are able to draw more power under sustained load than can be safely dissipated with current passive cooling technologies. Windows 10 and the hardware it runs on are designed to safely handle such situations, mostly by reducing the system performance — which could affect game-play negatively. Learn to counter this effect by designing games that achieve sustained thermal-to-quality tradeoffs in these systems.