Most mobile apps require the ability to store data locally on a device to deal with the realities of a disconnected world where a ubiquitous wireless data network is non-existent. While many consumer apps can save light amounts of data as small files, the data requirements of mobile line-of-business apps is much greater. With Windows Phone 8.1 and Windows 8.1, and using MSOpenTech’s new portable wrapper for the embedded database, SQLite, C# and Visual Basic developers can build structured data storage into their apps. Join Rob as he walks you through creating local databases and tables and shows you how to work with offline data. We also take a quick look at the new local data sync capability in Microsoft Azure Mobile Services which uses SQLite for local data storage.
Want to boost monetization on your Windows 8.1 and Windows Phone apps? Microsoft Advertising has released new Advertising SDKs to increase monetization for developers. If you’re focused on getting new downloads for your app, discoverability is key. Microsoft Advertising has new capabilities that lets Windows Phone developers promote their app with advertising. Walk away armed with knowledge on how you can make more money, get more users and gain more insights.
This demo intensive session will focus on the use of Microsoft Azure services to host a back end system for real- time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.