This session will discuss some of the recent advancements in #azure IaaS that have significantly widened the choices available to developers and IT Pros alike. Developers can remote debug an IaaS VM and run Windows and non-Windows workloads. IT Pros can take advantage of advanced networking features, use rich CLI tools and use a single pane of glass management across Azure and on-premises resources.
Инструментарий Visual Studio 2013 и Visual Studio Online позволяет частично или полностью реализовать инфраструктуру по планированию, разработке, тестированию и эксплуатации приложений в Windows Azure. Тем самым можно реализовать концепцию Infrastructure as Service, и получить очевидные преимущества по доступности и экономичности по сравнению с локальной инфраструктурой. Из доклада вы узнаете о многих тонких моментах связанных с созданием компонент автоматической сборки, тестирования приложений а так же их интеграции с компонентами размещенными локально.
Microsoft's Lync Engineering team regularly run All-Hands (Town Hall) sessions with up to 1,000 online participants with speakers in 4 sites. In this session you will hear from the Lync Program Management team who facilitate and support these meetings. You will get first hand best-practice on everything from scheduling the Lync Meeting to what audio and video devices to use to how to handle Q&A. Attend this session to learn more about the infrastructure required and what Lync Admin settings are needed to hold a successful meeting. _x000D_
The standard library containers are often both misused and underused. Instead of creating new containers, applications are often structured with incidental data structures composed of objects referencing other object. This talk looks at some of the ways the standard containers can be better utilized and how creating (or using non-standard library) containers can greatly simplify code. The goal is no incidental data structures. -- Sean Parent is a principal scientist and software architect for Adobe's mobile digital imaging group. Sean has been at Adobe since 1993 when he joined as a senior engineer working on Photoshop and later managed Adobe's Software Technology Lab. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.