WinJS offers a very flexible and productive programming model for UI. C++ offers the most power and flexibility when it comes to developing Windows Runtime components. Put WinJS and C++ together and you have a highly productive toolset to build engaging applications for Windows, Windows Phone, and Xbox One. In this session, the speaker will take you through the steps to run the same code on all three platforms. Attend this session to learn how to build a flexible UI that is easily adaptable to the 1ft, 2ft, and 10ft user experience.
How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.