How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.
Microsoft has just released the newest version of its Configuration Manager product, simply called System Center Configuration Manager. What's included in this version? Why would you want to upgrade to it? In this session, we'll cover the new features and updates to the System Center Configuration Manager product, and discuss how to get there from where you are today.