The Global Azure Racing Game Lab was used at the Global Azure Bootcamp by over 400 attendees at 50 locations in 30 countries. The game made use of many Microsoft Azure services including the Service Bus, Blob and Table Storage, Worker Roles and Web Apps. Alan Smith developed the lab and during the event he acted as race control, ensuring that the game was running smoothly and scaling to meet the loads that were generated during the event. This demo intensive session will demonstrate how game services can be implemented on the Azure platform. The implementation of storage strategies for non-relational Table Storage will be covered along with techniques to implement achievements, high-score tables and a cheating and banning service.
Find out how to package your app and submit it the new Windows Store, a single store for all of the different types of Windows apps. Explore some of the opportunities for monetization, such as advertising and in-app purchases.
The session will expand on the basics of PBX interoperability and standard call flows to sophisticated scenarios found in enterprise interoperability requirements. In this deep-dive technical session, we will look more to the concepts and signaling flow concerning Lync's operation with your existing IP-PBX and explore edge cases from real-world examples._x000D_