The Global Azure Racing Game Lab was used at the Global Azure Bootcamp by over 400 attendees at 50 locations in 30 countries. The game made use of many Microsoft Azure services including the Service Bus, Blob and Table Storage, Worker Roles and Web Apps. Alan Smith developed the lab and during the event he acted as race control, ensuring that the game was running smoothly and scaling to meet the loads that were generated during the event. This demo intensive session will demonstrate how game services can be implemented on the Azure platform. The implementation of storage strategies for non-relational Table Storage will be covered along with techniques to implement achievements, high-score tables and a cheating and banning service.
Do you want to learn techniques to enhance your Web Forms development experience. See how you can improve your code's maintainability and testability and your site's performance. Leverage new features in ASP.NET Web Forms 4.5 to reduce the amount of UI "yuck" code and focus on your application's logic. We will look at some of the improvements to Web Forms such as support for EF 6, new Scaffolders and more features which you might not have heard of. We will see how to leverage all of the latest tools in Visual Studio like Browser Link and Web Essentials to make their coding experience simpler, shorter, and more enjoyable.
In this session you’ll learn the core concepts of Docker on Azure with initial focus on development through production workflows that are portable from the desktop to the cloud. Take a look at the forthcoming Azure Container Service with Mesos, focusing on how it simplifies the creation and management of Azure environments for these workflows.
Phil Spencer, head of Xbox, will discuss the future of gaming and the many ways game developers can create innovative game content and experiences for the entire Microsoft ecosystem, including Xbox One and Windows 10 devices.