Learn how companies can publish their line-of-business apps for deployment to Windows and Windows Phone, and then manage the lifecycles of those apps. The two platforms haven’t yet converged on a single mechanism for doing this, and this session helps you navigate the differences. This session provides overviews of each platform as well as what’s new for 8.1, including policy allowing only certain apps to run on Windows Phone, the ability to remotely install and uninstall apps from a Windows Phone, changes to line-of-business app deployment in Windows 8.1 Update, and more. Also, see how MDM vendors such as Windows Intune choose to abstract many of the differences and service both platforms in a unified way.
How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.