Providing a scripting environment and language so that users can mod and extend a game is a traditional practice in the videogame industry, where C/C++ game engines like Unity allow you to use C# to create and script games. Providing a scripting environment allows users and designers to break out of the constraints of the game, modifying it and extending it beyond the intent of the original developers. What if non-gaming applications could also leverage a scripting environment to gain flexibility and power? With Mono's embedding API it's easy for any C/C++ application to add the power of C# and .NET to its arsenal.
In this talk we will go through the basics of how to embed Mono and run C# from a C/C++ bootstrapping application, its potential uses, as well as the problems and pitfalls that you will encounter along the way. There are many interesting things that you can do when you control the runtime, domain and assembly loader from native land, and we will look at some fun tricks that are possible, like dynamic UIs that you can script, extend and modify at runtime without ever restarting your app, or games where the users drive the content.
Regardless of whether you’re building on a private infrastructure, in a hybrid environment, or deploying to a public cloud, there are optimizations you can make in storage and availability that will improve the manageability and performance of your application and environment. Join this session to hear more about the end-to-end scale, performance, and availability improvements coming with Windows Server. We dive into deploying and managing storage using SMB shares, show the improved experience in everyday storage management such as deploying patches to the cloud, and share how to leverage faster live migration when responding to new load demands. Starting with Windows Server 2012, Microsoft offered a complete storage stack from the hardware up, leveraging commodity JBODs surfaced as Virtual Disks via Storage Spaces, hosted by Scale-Out File Server nodes and servicing client requests via SMB 3.0. Now, with major features added in Windows Server 2012 R2 (e.g., Storage Tiering and SMB Redirection), the story gets even better! As a critical piece in the Modern Datacenter (i.e., a Software-Defined Datacenter), SDS plays a crucial role in improving utilization and increasing cost efficiency, scalability, and elasticity. This session empowers you to architect, implement, and monitor this key capability. Come learn how to design, deploy, configure, and automate a storage solution based completely on Windows technologies, as well as how to troubleshoot and manage via the in-box stack and Microsoft System Center. Live demos galore!
It's not as hard as you might think to tackle the clean-up of an environment that has passed through many hands and ended up a little neglected. In this session we will discuss why this is a good undertaking and share some tools you can use to audit, document, and standardise your windows environment.