This presentation discusses Microsoft Application Virtualization (App-V) infrastructure design and lessons learned from a series of customer deployments. Topics include Management and Reporting Server design, Shared Content placement/replication, Publishing Server placement, load balancing options, Rapid Scale-out solutions, sizing calculations, and data store configuration options. Examples for using Windows PowerShell to automate and bridge product gaps are demonstrated. Use cases discussed include Published Desktops vs. Applications, VDI Density Reduction, and IOPS/Application Footprint Reduction.
The standard library containers are often both misused and underused. Instead of creating new containers, applications are often structured with incidental data structures composed of objects referencing other object. This talk looks at some of the ways the standard containers can be better utilized and how creating (or using non-standard library) containers can greatly simplify code. The goal is no incidental data structures. -- Sean Parent is a principal scientist and software architect for Adobe's mobile digital imaging group. Sean has been at Adobe since 1993 when he joined as a senior engineer working on Photoshop and later managed Adobe's Software Technology Lab. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.
Windows 10 brings new features for developers targeting the phone, tablet and desktop PC gamers. In addition to DirectX 12 and improved access to modern features, there are better tools for developing, debugging, and profiling games. Learn how your new Windows PC games can take advantage of Windows 10 capabilities and get tips on making your current Windows games work great on Windows 10.