Great tools for debugging and profiling are critical to the success of your graphics engine. Microsoft regularly updates a set of great graphics tools in Visual Studio and Windows that enable you to build great games. Come to this talk to learn about our currently shipping features, the upcoming DirectX 12 toolset, and discuss future directions. This talk will highlight top graphics debugging and performance problems and map key features to help you address those problems.
In Visual Studio 2013 and Blend for Visual Studio 2013, we have added a lot of highly anticipated productivity features for building XAML apps. In this video, you’ll see how the new XAML editor features in Visual Studio, and the new design features in both Visual Studio and Blend, enable you to build richer apps, with higher productivity.