In this talk, Martin Woodward will share some of the lessons learned as Microsoft made the historic step of taking .NET open source. He will explain the history and motivations behind the move, discuss some of the tensions of product development in the open, explain how the team have adapted, what they could have done better and what has worked well.
Direct3D 12 enables new performance improvements for your game on Windows 10. Learn how to architect your game engine to best reduce CPU overhead, increase GPU efficiency, and improve frame-rate stability using the new Direct3D 12 API. Understand the fundamentals for building a fast-performing, efficient game engine on Direct3D 12 and where to find the best resources for diving deeper.
Take a quick detour outside your app, and find out how to engage your users with Live Tiles and notifications when your app isn't running. See some of the new templates available with Windows 10. Integrate your app with Action Center.