Great tools for debugging and profiling are critical to the success of your graphics engine. Microsoft regularly updates a set of great graphics tools in Visual Studio and Windows that enable you to build great games. Come to this talk to learn about our currently shipping features, the upcoming DirectX 12 toolset, and discuss future directions. This talk will highlight top graphics debugging and performance problems and map key features to help you address those problems.
In case you haven't heard Team Foundation Server is Microsoft's Application Lifecycle Management tool. From requirements gathering to deployment and everything in between. I'll show you a day in the life of a team using Team Foundation Server. We'll groom a backlog, change some code, build the code Deploy it to a test environment test it and deploy to production. It's a day in the life of a team using TFS.