Windows Azure Cloud Services is an awesome platform for developers to deliver applications in the cloud without needing to manage virtual machines. However, the abstraction that gives you this simplified deployment and scale, prevents you from attaching a Visual Studio Remote Debugger. Sometimes you need visibility into the execution of your production applications. What if you could replay the real production usage with the exact call sequence and variable values using the Visual Studio Debugger? What if you could collect production metrics that would help you identify performance bottlenecks and slow code? In this session, Eric Boyd will walk you through debugging and monitoring real-world Windows Azure applications. Eric will show you how to collect diagnostics like Event Logs, Perf Counters, IIS Logs, and even file-based logs from running Windows Azure compute instances. Next, Eric will also show you how to debug your production Windows Azure services using IntelliTrace's black box recording capabilities. Lastly, you will learn how to collect CLR-level diagnostics and performance metrics without instrumenting your code using tools like AppDynamics and New Relic. If you feel like Windows Azure Cloud Services are a black box when debugging issues and solving performance problems, you will leave this session feeling like Windows Azure is radically more transparent and easier to debug than the applications in your own data center.
В настоящее время взаимодействие человека с компьютером приобретает все новые формы. Сенсоры типа Kinect и Leap Motion могут определять движения человека на расстоянии, все большее значение приобретает управление голосом. В докладе мы рассуждаем на тему дизайна новых форм взаимодействий и демонстрируем создание таких «новых» интерфейсов на примере компьютерной магии и современной интерактивной инсталляции с яблоками (на базе контроллера Makey-Makey).
In this session join a true Cloud enthusiast in pondering the opportunities in the Cloud. Let's talk about what makes the Cloud unique compared to non-cloud predecessors. We will look at the nature of Cloud Computing – service oriented with a focus on statelessness, low coupling, modularity and semantic interoperability. How does this relate to the Modern App? How do I get going if I'm not a 'Cloud enabled Developer' today and is this urgent? We'll talk about how to embrace the change. The session will underline the concepts with demos of services in the Windows Azure Platform.
Come and hear direct from people in the games industry how they got started and have a chance to ask them questions about what companies look for. If you’re interested in getting into game development, design or production, don’t miss this unique opportunity to find out from developers, business guys and others, all eager to share with you tips, tricks and secrets about getting started. Panel is moderated by Andrew Parsons and features Xbox's Major Nelson (Larry Hryb, http://majornelson.com/), and Adam Sessler (http://www.youtube.com/rev3games).