DirectX12 enables next generation games to deliver better performance with greater flexibility and control. This technical session goes deep into the DirectX12 APIs you can use to reduce CPU rendering overhead, manage GPU resource usage more efficiently, and express the most cutting-edge 3D graphics possible across the spectrum of Windows 10 devices. Whether you are building a game for the phone, PC, or Xbox - you don't want to miss this talk.
Sensors are changing the way we live and how we experience the world around us as they become ubiquitous across all form factors: large screen, laptops, tablets, phones, wearables and IoT devices. This session provides an overview of the unified development story for sensors and the key investments in Windows 10. Topics include: Overview of the sensors support for Windows 10, New sensors support, New devices: Barometer, Long Range Proximity, and custom sensors, Composite sensors and activity tracking, Sensors driver architecture: Sensors Framework, driver models, DDSI surface and related WDK samples, and How to bring up your sensors on Windows: step-by step guide and tips, driver validation (HLK). Intended Audience: OEMs, ODMs, IDHs, IHVs, Peripheral Manufacturers, Driver Developers.