• See the math and visual science behind how Windows abstracts physical display density and viewing distance • Why this means you can work in effective pixel space across all devices • How Windows makes full use of the physical pixels for you • What has changed for Windows 10 and why • When you have to know about physical pixels and why: bitmap assets and layout grids • How assets are picked through MRT and how to use MRT to manage assets and asset packs • Guidance: best practices on which scale factors to support: tradeoffs between quality and footprint • How to port assets from other platforms to Windows apps • Why scaling and layout grid go hand-in-hand, and the benefits of sticking to the layout grid • When you have to know about physical pixels and why: some advanced application requirements and techniques • API support you need to write an app that knows about physical pixels Speaker: Steve Wright
Infrastructure as a Service è il nuovo modello che permette di creare delle macchine virtuali all'interno di Windows Azure, senza dover acquistare l'hardware, e senza doverlo gestire. Questo permette di avere un servizio on-demand, che abbatte notevolmente i costi. Durante questa sessione vedremo come creare VM remote e come mettere in comunicazione la propria infrastruttura con quella su Azure.
Expand your app’s potential across platforms and markets using Visual Studio + Xamarin + Multilingual App Toolkit. Whether you’re code sharing via PCLs for Windows Phone, iOS, and Android apps, or using Xamarin Forms, the Multilingual App Toolkit provides the same simplified localization workflow used by Windows Desktop, Store, and Phone developers. This session will cover enabling and use the toolkit in your daily development effort as well working with translation vendors and community translators. Speaker: Cameron Lerum.